Development sources with working knowledge
of both next generation consoles have told us that PlayStation 4 will be more
powerful than the next Xbox, will ship with a
redesigned controller and launch by the end of the year in Japan and the US.
PlayStation 4’s European launch will follow in early 2014.Sony
is set to reveal its next PlayStation on Wednesday February 20th at an event
dubbed ‘see the future’. Sony Computer Entertainment released a teaser video last night to
announce the event. Below, our sources revealed what to expect from PlayStation
4.
The controller
Sources close to the hardware have revealed to us that
PS4 will ship with a redesigned controller which is the same size as an
existing DualShock but features a small touchpad in
place of the existing Select, Start and PS buttons. The tech is based on Vita’s
rear touchpad, and is similarly responsive in use.A
new Share button on the controller will, when pressed, launch a new feature
that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the
most recent 15 minutes of onscreen action (with no processing penalty, claims
our source), which users will then be able to edit and
broadcast via the Internet.
The launch
We’re told that PlayStation 4 will launch in Japan and
the US by Christmas, with a Euro rollout following in early 2014, the
delay attributed to the complexities involved in
European distribution. Alongside the console, Sony will also introduce a new,
improved iteration of its PlayStation Eye
peripheral, which remains compatible with the PlayStation Move controller. Move
will be available at launch, but it’s not clear yet whether
it will be bundled with the hardware.
The specification
Sony has already earned an enormous amount of goodwill
among studios working with PS4 development hardware. Privately, Sony representatives have conceded that
the company made a mistake in creating such esoteric architecture for PS3, and
its strategy for PS4 gives developers more
opportunities this time around, notably because the hardware is much more
PC-like in its makeup than PS3.We have confirmed with sources
that recently leaked tech specs are accurate. Though Durango devkits offer 8GB
of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5
solution is capable of moving data at 176 gigabytes per second, which
should eliminate the sort of bottlenecks that
hampered PS3 game performance. Importantly, we’ve learned that Sony has
told developers that it is pushing for the
final PS4 RAM to match up to Microsoft’s 8GB.Both platforms are driven by
eight-core AMD CPUs clocked at 1.6GHz, with Microsoft opting for a D3D11.x GPU
from an unknown source and Sony utilising a more capable
solution in AMD’s ‘R10XX’ architecture, alongside the so-called ‘Liverpool’
system-on-chip.It’s clear Sony has designed a system that, on paper,
outperforms Microsoft’s next Xbox. One source familiar with both platforms
tells us that in real terms Sony’s console is
“slightly more powerful” and “very simple to work with”.Ultimately, the performance
differences between the two consoles will have as much bearing on multiplatform
releases as the differences between PS3 and 360 –
very little – but Sony will be expecting big-budget firstparty releases such as
the PS4 Uncharted
sequel to demonstrate its console’s superiority.
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